Cool Computational Art
The Graffiti Analysis project by Evan Roth makes an effort to capture the motion of graffiti in an artistic fashion. I’m interested in using the Kinect to capture hand gestures representative of audio, and I think this is a really cool visualization of gestural input. The way that velocity information is presented as thin rays is visually appealing. I think it would be more interesting if the project incorporated color, though–since real graffiti communicates with the viewer using color as well as shape.
Cosmogramma Fieldlines is an interactive music visualization created in OpenFrameworks. It was created by Aaron Meyers for the release of an album by the band Flying Lotus. I really like the steampunk, ink and paper graphic design of the project, and I like the way the lines radiating from the object in the center converge around the “planets.” I think it’d be cool to change the interaction approach so that the user could “strum” or otherwise manipulate the radial lines instead of the planets, but it might be harder to do?
This project, called “Solar Rework”, is a really fantastic visualization of audio that uses colored blobs, bright colors and glassy “waves” to represent audio data. I think it’s cool because it visually conveys the idea that the sound is “washing over” the blobs in the scene. I really don’t have any complaints with this one, except that I wish there was source I could download and try out myself.
The Shape of Song is a way of visualizing music that reveals repetition within a track. It’s an interesting way of profiling a song and revealing the underlying data, and the implementation uses arcs for some pretty cool looking shapes. Unfortunately, the visualization is static–when I ran it for the first time, I really expected the visualization to be generated as I listened to the song, and I was a little disappointed when it was already there.